![]() ![]() ![]() Some players may think it makes the game easier, but you still often have to transport several raw materials to different processing industries before you can take them to the main factory for final assembly and then deliver them to town. Though it’s simplifying the game, I like the way this lets you focus on getting your production lines working efficiently, rather than having to manage several different lines. Perhaps the biggest gameplay change is that each settlement now only has demand for 2 different goods, as opposed to the multitude of goods before. There’s also bonus objectives which are totally optional, with some funny ones and a couple that are completely bizarre. The objectives are set to give you a fair amount of freedom, which is sometimes both a blessing and a curse, as there were a couple of occasions where I didn’t know where I needed to focus my attention. Starting in the 1850’s, the campaign is divided into three parts playing right up to the modern era, giving you experience with different types of vehicles in a variety of continents, as well as offering plenty of playing time. There is a campaign as well, which acts as a tutorial, guiding you through the basics from starting your first bus route, to transporting cargo from factory to town. After selecting your starting year and difficulty, as well as the theme for your vehicles – European, American, or Asian – you can begin creating your transport empire in any which way you please. ![]() This quickly re-generates as you play about with the various sliders meaning you know exactly what the map will look like and where towns will be placed before you even begin, and cutting out the lengthy load times of the last game only to find something awful. The thing that really shines for the editor is the fact that you’re shown a mini-map style preview as you are adjusting all of these parameters. ![]()
0 Comments
Leave a Reply. |